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Game Art and Animation Services

Our game studio provides comprehensive art and VFX services, with a team of talented artists and designers who specialize in 2D and 3D art, as well as visual effects. We work closely with clients to deliver custom-made assets that meet their specific needs and exceed their expectations.


Our team will assist with the art direction and maintain stylistic consistency throughout all stages of production.

Umbrella term for graphic representations of game content concepts developed as the first step in generating game art.

Concept art can be divided into the following categories:

– Character design

– Object design (any types of physical objects present in the game)

– Environment design

A visual representation based on the pre-defined subject and art style in which the subject is more important than the form

Creating of an artistic asset of a video game that will be ready to get incorporated into the game engine right after creation. It can be both 2 and 3-dimensional, so it can belong to both 2D and 3D art disciplines.

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For video games, our team creates captivating 3D characters and landscapes.

Making 3D sculptures with an infinite number of polygons using software tools to push, pull, smooth, grab, pinch, or otherwise manipulate a digital object as if it were made of a real-life substance like clay.

HiPoly –  a polygon mesh that uses polygons to determine the surface detail of an object, with millions of polygons.

LowPoly – polygon mesh that has a relatively small number of polygons (usually below 30-50K)

Applying some parts of the surfaces to the existing base model – for example, adding vortex to the skeleton bones.

Applying some parts of the surfaces to the existing base model – for example, adding vortex to the skeleton bones.

The process of constructing the technological framework for animating the model. For example, if we’re talking about skeletons, it includes linking the bones in a hierarchy, setting constraints on the bones’ movement, and setting up controls (which are aids for the animator). Not only is this discipline used for animation, but it is also employed for posing.

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Our creative team can bring your game worlds and characters to life with top-quality 2D & 3D animations, visual effects, and cinematics.

Character or non-character animation

Characters may or may not be linked. Non-character animation can be related to environment animation, object animation, ambient animation etc.

Frame-By-Frame Animation

A technique that creates illusion of movement by creating incremental changes between each keyframe

Cut-Out (Procedure-Based) Animation

A sort of animation used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.

Matte Painting

A technique that combines art and live action to create the illusion of a setting that would otherwise be too expensive, inconvenient, or impossible to film live. This is a mix of 2D and 3D technologies when we apply the combination of realistic 3D techniques (for instance light) and then painting the asset in 2D.


As a deliverable of matte painting technique we get a classical game art item or illustration, but the method of its creation is not classical.

These effects can be both 2D and 3D and can be utilized in any styles of the games. The most well-known VFX types are fire, water, dust, smoke etc.

As oner of the examples, these effects that can be used for creating realistic environments. In this is an integration between actual footage and this manipulated imagery to create realistic looking environments for the context. An example of VFX would be the dragons flying through the sky in Game of Thrones, or a spaceship flying through space in Star Wars.

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